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Blood Hulk

(image)

These monstrous vampires gorge themselves on the blood of their victims instead of turning them. Their appetite for blood is never sated, and with each victim they grow in strength and size. Only talented blood mages can create such monstrosities.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.

Information

Advances from:
Advances to: Terror Hulk
Cost: 26
HP: 48
Movement: 4
XP: 100
Level: 2
Alignment: chaotic
IDBlood Hulk
Abilities: regenerates, feeding

Attacks (damage - count)

(image)axe
melee
14 - 2
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire-20%
(icon) cold0% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef130%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen220%
(icon) Hills240%
(icon) Mountains350%
(icon) Mushroom Grove140%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable-0%
(icon) Village150%